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I think it's important (and fun!) to share some of the work i fumbled around and played with while i got to go to art school.
Traditionally, the first thing an animator is asked to do in school is to convincingly animate a ball bounce. To demonstrate that you understand and can properly portray the concepts of mass, weight, stretching and squashing.
Perhaps out of fear of my early technical abilities, I thought i'd also like to use the opportunity to demonstrate my love of storytelling.
For our second animation we were asked to take a flour sac and put it in a "heist" situation.
The same principles of animation as the ball bouncing were supposed to be demonstrated here. And i continued to lean on my desire to tel stories...
to Watch my process for using motion capture data to animate characters.
3D modeling + graphic design
this was an assignment for a 3D modeling class; To make some 3D objects and put them convincingly in a photograph. I modeled the rickety ladder and the slide and put them in a photo that I took in midtown manhattan.
"Lux" is my senior thesis animation, completed for my bfa in Computer Animation.
It features my experience (as a college senior) in 3D animation, motion graphics, art direction, and the use of motion capture technology.
photography + graphic design
Here we were tasked with making a visual homonym by creating a graphic layout.
I chose to photograph my very talented sister and satirize the fashion magazine.
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