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I think it's important (and fun!) to share some of the work i fumbled around and played with while i got to go to art school.

first animation

Traditionally, the first thing an animator is asked to do in school is to convincingly animate a ball bounce.  To demonstrate that you understand and can properly portray the concepts of mass, weight, stretching and squashing.

Perhaps out of fear of my early technical abilities, I thought i'd also like to use the opportunity to demonstrate my love of storytelling.

second animation

For our second animation we were asked to take a flour sac and put it in a "heist" situation.

The same principles of animation as the ball bouncing were supposed to be demonstrated here. And i continued to lean on my desire to tel stories...

                  to Watch my process for using motion capture data to animate characters.

3D modeling + graphic design

this was an assignment for a 3D modeling class;  To make some 3D objects and put them convincingly in a photograph.  I modeled the rickety ladder and the slide and put them in a photo that I took in midtown manhattan.

senior project

"Lux" is my senior thesis animation, completed for my bfa in Computer Animation.

It features my experience (as a college senior) in 3D animation, motion graphics, art direction, and the use of motion capture technology.

photography + graphic design

Here we were tasked with making a visual homonym by creating a graphic layout.

I chose to photograph my very talented sister and satirize the fashion magazine.

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